Creating a new header pic: Part 2

Due to change in weather, I’ve decided to update my current header pic project from snowy to springy. I shot some more pictures and learned from the mistakes I’d made while creating the first panoramic images as lighting and reference material (E.g. not to change camera settings or PTGui won’t recognize bracketed exposure sets).

In other news: Because my old MacBook Pro just wouldn’t deliver, I’ve acquired a shiny new HP Z2 mini Workstation which seems to handle the workload quite well. I switched back to Windows 10 for this project because a new comparable Mac would’ve been just too expensive. (Money I badly needed for a new Adobe Creative Cloud License.)

In other news: I’ve learned that if you need some real-world terrain meshes for reference or modelling purposes, you can get them via SketchUp and it’s built-in geolocation system.

And for anyone who’s wondering what all this might be leading up to some random design sketches:

Creating a new header pic: Part 1

It’s high time to create a new header image for Main shooting has wrapped, now it’s time to really get started:

Trying out  something new this time, I’m currently getting the hang of Blender, photorealistic shading and HDRI lighting.

And while I’m waiting for my first HDR image to be processed by PTGui (fingers crossed) I finally understand why a certain professional panoramic photographer (and friend) always insists to get the newest and fastest computer to do his «dirty work». Man, that automated panorama stitching is awfully slow on my old MacBook Pro!

In the meantime, I’d like to share some great tutorials by the «Blender Guru» about blender and photorealistic shaders and also this How-To create HDRI images by Greg Zaal.